Weapons / Assault Rifles
Heavy Assault Rifle
Heavy Assault Rifle is an assault rifle in the current Fortnite loot pool, available in 4 rarities. Numbers below come from Epic's public data.
- Best DPS
- 165
- Damage
- 44
- Fire rate
- 3.75
- Magazine
- 24
- Ammo
- Medium Bullets
Heavy Assault Rifle stats by rarity
| Rarity | DPS | Damage | Mid | Long | Fire rate | Mag | Reload | Structure |
|---|---|---|---|---|---|---|---|---|
| Legendary | 165 | 44 | 35.2 | 29.7 | 3.75 | 24 | 2.43 | 44 |
| Epic | 157.5 | 42 | 33.6 | 28.4 | 3.75 | 24 | 2.56 | 42 |
| Rare | 150 | 40 | 32 | 27 | 3.75 | 24 | 2.70 | 40 |
| Uncommon | 142.5 | 38 | 30.4 | 25.7 | 3.75 | 24 | 2.83 | 38 |
DPS is damage per second on body shots at point-blank range. Mid and Long are the damage the same shot does at range — Fortnite guns fall off with distance. Structure is damage to builds. Reload is in seconds.
Where Heavy Assault Rifle spawns
- Chests8.1%
- Supply drops7.2%
- Rare chests7.2%
- Fishing2.6%
- Floor loot (warm-up)2.6%
- Floor loot1.2%
The chance that a given chests roll produces this weapon at any rarity. It also appears in 23 other loot sources whose in-game names we can't state with confidence, so they're left out rather than guessed at.
Handling and range
- Spread (hip)
- 0.45
- Spread (ADS)
- 0.44
- Recoil (vert)
- 3.6
- Recoil (horiz)
- 0.5
- Falloff starts
- 7500
- Max range
- 27500
Spread is the cone of fire — lower is tighter, and aiming down sights tightens it. Falloff is where damage starts dropping toward the long-range figure; both are in Unreal units. You can carry 120 spare rounds.
Shots to eliminate
| Target | Shots | Time | Within one magazine |
|---|---|---|---|
| 100 HP | 3 | 0.53s | Yes |
| 100 HP + 50 shield | 4 | 0.80s | Yes |
| Full (100 + 100) | 5 | 1.07s | Yes |
Body shots with the Legendary version, every shot connecting. Time runs from the first shot landing to the last, so a one-shot elimination is 0.00s. A full magazine delivers 1056 damage. Headshot figures are left out on purpose: Fortnite's headshot multiplier varies per weapon and isn't in the data, so any number here would be a guess.